Technology topic
Learning and Cognition Technologies (LC)
The Learning and Cognition Technologies topic aims to cover all learning and cognitive innovations that require research and development to advance the field of STEM education from “pre-K to gray.” This topic supports the development of prototypes or proofs-of-concept and does not support curriculum development or incremental work on existing technologies. Subtopics include but are not limited to:
Sub-Topics
LC1. Asynchronous and Remote Learning
LC2. Collaborative Networking
LC3. Digital Learning
LC4. Learning and Workforce Development
LC5. Learning Disabilities and Difficulties
LC6. Learning Modalities
LC7. Mental Health Assessment and Support
LC8. Neuroscience-based Technologies
LC9. Scalable Educational Enterprise Systems
LC10. Statistical and Heuristic Analysis
LC11. Other Learning and Cognition Technologies
Featured Companies
Immersive STEM Learning Platform
Prisms of Reality is using an immersive educational software in virtual reality to demonstrate how multimodal and game-driven learning can be used to enhance math proficiencies, problem solving, and the ability to transfer mathematical knowledge across contexts.
To learn more visit: https://www.prismsvr.com
Learning math using music and psychology
Muzology is developing a learning platform to help students learn math. Grounded in psychology, Muzology’s platform helps students learn algebra concepts with music.
To learn more visit: https://www.muzology.com/